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- cmake_minimum_required(VERSION 3.14)
- project(runner LANGUAGES CXX)
-
- # Define the application target. To change its name, change BINARY_NAME in the
- # top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
- # work.
- #
- # Any new source files that you add to the application should be added here.
- add_executable(${BINARY_NAME} WIN32
- "flutter_window.cpp"
- "main.cpp"
- "utils.cpp"
- "win32_window.cpp"
- "${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
- "Runner.rc"
- "runner.exe.manifest"
- )
-
- # Apply the standard set of build settings. This can be removed for applications
- # that need different build settings.
- apply_standard_settings(${BINARY_NAME})
-
- # Add preprocessor definitions for the build version.
- target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION=\"${FLUTTER_VERSION}\"")
- target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MAJOR=${FLUTTER_VERSION_MAJOR}")
- target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MINOR=${FLUTTER_VERSION_MINOR}")
- target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_PATCH=${FLUTTER_VERSION_PATCH}")
- target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_BUILD=${FLUTTER_VERSION_BUILD}")
-
- # Disable Windows macros that collide with C++ standard library functions.
- target_compile_definitions(${BINARY_NAME} PRIVATE "NOMINMAX")
-
- # Add dependency libraries and include directories. Add any application-specific
- # dependencies here.
- target_link_libraries(${BINARY_NAME} PRIVATE flutter flutter_wrapper_app)
- target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")
-
- # Run the Flutter tool portions of the build. This must not be removed.
- add_dependencies(${BINARY_NAME} flutter_assemble)
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